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  • 관리자 2025.04.26 01:41

    평타는 속성이 없고 (마법or물리만 있고) 스킬에는 속성이 있는데 스킬 이름을 알려주시면 찾아보는건 크게 어렵지는 않습니다.

  • 아리라다 2025.04.26 01:43 글쓴이

    관리자 님에게 달린 댓글

    쫄은 다 평타고 크메는 강찬 울부짖음 영역 상처내기 스킬을 씁니다
  • 관리자 2025.04.26 01:44

    아리라다 님에게 달린 댓글

    내일 삼실 들어가면 한번 찾아보고 답글 드릴게요
  • 아리라다 2025.04.26 01:45 글쓴이

    관리자 님에게 달린 댓글

    감사해요 형님
  • 관리자 2025.04.26 14:04

    아리라다 님에게 달린 댓글

    <skill_base_client> <!-- 강찬 울부짖음 -->
    <id>17047</id>
    <name>NWA_SnareKBTA_Shout</name>
    <desc>STR_NWA_SnareKBTA_Shout</desc>
    <desc_long>STR_NWA_SnareKBTA_Shout_DESC</desc_long>
    <desc_abnormal>STR_NWA_SnareKBTA_Shout_DESC_Abnormal</desc_abnormal>
    <type>Physical</type>
    <sub_type>Debuff</sub_type>
    <skill_category>SKILLCTG_NONE</skill_category>
    <skillicon_name>CBT_NPC_P_EL_EarthGrab_G1.dds</skillicon_name>
    <delay_id>1</delay_id>
    <activation_attribute>Active</activation_attribute>
    <dispel_category>DebuffPhy</dispel_category>
    <target_slot>Debuff</target_slot>
    <hostile_type>direct</hostile_type>
    <required_sword>1</required_sword>
    <required_mace>1</required_mace>
    <required_dagger>1</required_dagger>
    <required_orb>1</required_orb>
    <required_book>1</required_book>
    <required_2hsword>1</required_2hsword>
    <required_polearm>1</required_polearm>
    <required_staff>1</required_staff>
    <required_bow>1</required_bow>
    <required_chainblade>1</required_chainblade>
    <required_gauntlet>1</required_gauntlet>
    <required_dimensionsword>1</required_dimensionsword>
    <delay_type>0</delay_type>
    <delay_time>0</delay_time>
    <target_maxcount>8</target_maxcount>
    <first_target>Target</first_target>
    <first_target_valid_distance>2</first_target_valid_distance>
    <target_range>Area</target_range>
    <target_range_area_type>Firestorm</target_range_area_type>
    <target_range_opt1>5</target_range_opt1>
    <target_range_opt2>240</target_range_opt2>
    <target_range_opt3>5</target_range_opt3>
    <target_species_restriction>All</target_species_restriction>
    <target_relation_restriction>Enemy</target_relation_restriction>
    <cancel_rate>35</cancel_rate>
    <obstacle>4</obstacle>
    <casting_delay>2500</casting_delay>
    <motion_name>NormalFire</motion_name>
    <cast_fx>m_skill_buff.debuff.cast</cast_fx>
    <cast_fx_bone>foot</cast_fx_bone>
    <castcancel_fx>cast_cacelFX.cancelfx.cast</castcancel_fx>
    <castcancel_fx_bone>bip01 spine</castcancel_fx_bone>
    <show_weapon>1</show_weapon>
    <fire_fx>m_skill_buff.debuff.fire</fire_fx>
    <fire_fx_bone>ground</fire_fx_bone>
    <hit_fx>m_skill_pshare.area.hit</hit_fx>
    <hit_fx_ex1>m_skill_pshare.single.hit_ex</hit_fx_ex1>
    <hit_fx_bone>ground</hit_fx_bone>
    <status_fx>m_skill_etc.snare.wind</status_fx>
    <status_fx_bone>foot</status_fx_bone>
    <cast_fxc>%0.NWA_SnareKBTA_Shout.cast</cast_fxc>
    <fire_fxc>%0.NWA_SnareKBTA_Shout.fire</fire_fxc>
    <hit_fxc>%0.NWA_SnareKBTA_Shout.hit</hit_fxc>
    <effect1_type>SkillATK_Instant</effect1_type>
    <effect1_target_type>Target_Only</effect1_target_type>
    <effect1_reserved1>0</effect1_reserved1>
    <effect1_reserved2>15</effect1_reserved2>
    <effect1_reserved3>0</effect1_reserved3>
    <effect1_reserved4>0</effect1_reserved4>
    <effect1_reserved5>0</effect1_reserved5>
    <effect1_reserved6>100</effect1_reserved6>
    <effect1_reserved11>0</effect1_reserved11>
    <effect1_reserved14>Stagger</effect1_reserved14>
    <effect1_reserved15>1</effect1_reserved15>
    <effect1_reserved17>0</effect1_reserved17>
    <effect1_reserved18>100</effect1_reserved18>
    <effect1_critical_prob_mod2>100</effect1_critical_prob_mod2>
    <effect1_hop_type>damage</effect1_hop_type>
    <effect2_type>Snare</effect2_type>
    <effect2_noresist>1</effect2_noresist>
    <effect2_remain1>60</effect2_remain1>
    <effect2_remain2>3000</effect2_remain2>
    <effect2_effectid>20007</effect2_effectid>
    <effect2_target_type>Target_Only</effect2_target_type>
    <effect2_cond_preeffect>e1</effect2_cond_preeffect>
    <effect2_cond_preeffect_prob1>0</effect2_cond_preeffect_prob1>
    <effect2_cond_preeffect_prob2>100</effect2_cond_preeffect_prob2>
    <effect2_reserved1>0</effect2_reserved1>
    <effect2_reserved2>70</effect2_reserved2>
    <effect2_reserved6>1</effect2_reserved6>
    <effect2_reserved10>Air</effect2_reserved10>
    <effect2_reserved11>100</effect2_reserved11>
    <effect2_critical_prob_mod2>100</effect2_critical_prob_mod2>
    <effect2_hop_type>SkillLv</effect2_hop_type>
    <effect2_hop_a>60</effect2_hop_a>
    <effect2_hop_b>60</effect2_hop_b>
    </skill_base_client>
  • 관리자 2025.04.26 14:05

    아리라다 님에게 달린 댓글

    영역 상처 내기라는 스킬은 없네요 스킬명이 잘못되거나, 잘못 알려주신것같습니다.
  • 관리자 2025.04.26 14:08

    아리라다 님에게 달린 댓글

    <skill_base_client><!-- 영역상처내기 -->
    <id>19714</id>
    <name>IDArena_BleedLongTA_Nr</name>
    <desc>STR_NRA_BleedLongTA_Nr</desc>
    <desc_long>STR_NRA_BleedLongTA_Nr_DESC</desc_long>
    <desc_abnormal>STR_NRA_BleedLongTA_Nr_DESC_Abnormal</desc_abnormal>
    <type>Magical</type>
    <sub_type>Debuff</sub_type>
    <skill_category>SKILLCTG_NONE</skill_category>
    <skillicon_name>CBT_NPC_P_RA_SpiralArrow_G1.dds</skillicon_name>
    <delay_id>11</delay_id>
    <activation_attribute>Active</activation_attribute>
    <dispel_category>DebuffPhy</dispel_category>
    <target_slot>Debuff</target_slot>
    <hostile_type>Direct</hostile_type>
    <required_sword>1</required_sword>
    <required_mace>1</required_mace>
    <required_dagger>1</required_dagger>
    <required_orb>1</required_orb>
    <required_book>1</required_book>
    <required_2hsword>1</required_2hsword>
    <required_polearm>1</required_polearm>
    <required_staff>1</required_staff>
    <required_bow>1</required_bow>
    <required_chainblade>1</required_chainblade>
    <required_gauntlet>1</required_gauntlet>
    <required_dimensionsword>1</required_dimensionsword>
    <delay_type>0</delay_type>
    <delay_time>0</delay_time>
    <target_maxcount>8</target_maxcount>
    <first_target>Target</first_target>
    <first_target_valid_distance>20</first_target_valid_distance>
    <target_range>Area</target_range>
    <target_range_area_type>fireball</target_range_area_type>
    <target_range_opt1>10</target_range_opt1>
    <target_range_opt3>5</target_range_opt3>
    <target_species_restriction>All</target_species_restriction>
    <target_relation_restriction>Enemy</target_relation_restriction>
    <cancel_rate>35</cancel_rate>
    <obstacle>4</obstacle>
    <casting_delay>2500</casting_delay>
    <motion_name>PointFire</motion_name>
    <cast_fx>m_skill_mshare.close.cast_g</cast_fx>
    <cast_fx_bone>foot</cast_fx_bone>
    <castcancel_fx>cast_cacelFX.cancelfx.cast</castcancel_fx>
    <castcancel_fx_bone>bip01 spine</castcancel_fx_bone>
    <show_weapon>1</show_weapon>
    <fire_fx>m_skill_mshare.close.fire_g</fire_fx>
    <fire_fx_bone>ground</fire_fx_bone>
    <ammo_bone>FX_HIT</ammo_bone>
    <use_arrow>1</use_arrow>
    <ammo_fx>m_skill_mshare.long.ammo_2</ammo_fx>
    <ammo_speed>35</ammo_speed>
    <hit_fx>m_skill_mshare.long.hit</hit_fx>
    <hit_fx_ex1>m_skill_pshare.single.hit_ex</hit_fx_ex1>
    <hit_fx_bone>FX_HIT</hit_fx_bone>
    <interval_hit_fx>sts_bleed.bleed.interval_hit</interval_hit_fx>
    <interval_hit_fx_bone>FX_HIT</interval_hit_fx_bone>
    <cast_fxc>%0.NRA_BleedLongTA_Nr.cast</cast_fxc>
    <fire_fxc>%0.NRA_BleedLongTA_Nr.fire</fire_fxc>
    <ammo_fxc>%0.NRA_BleedLongTA_Nr.ammo</ammo_fxc>
    <hit_fxc>%0.NRA_BleedLongTA_Nr.hit</hit_fxc>
    <effect1_type>SkillATK_Instant</effect1_type>
    <effect1_target_type>Target_Only</effect1_target_type>
    <effect1_reserved1>10</effect1_reserved1>
    <effect1_reserved2>53</effect1_reserved2>
    <effect1_reserved5>-15</effect1_reserved5>
    <effect1_reserved6>100</effect1_reserved6>
    <effect1_reserved11>0</effect1_reserved11>
    <effect1_critical_prob_mod2>100</effect1_critical_prob_mod2>
    <effect1_hop_type>damage</effect1_hop_type>
    <effect2_type>Bleed</effect2_type>
    <effect2_remain1>300</effect2_remain1>
    <effect2_remain2>12100</effect2_remain2>
    <effect2_effectid>20006</effect2_effectid>
    <effect2_checktime>3000</effect2_checktime>
    <effect2_target_type>Target_Only</effect2_target_type>
    <effect2_cond_preeffect>e1</effect2_cond_preeffect>
    <effect2_cond_preeffect_prob1>0</effect2_cond_preeffect_prob1>
    <effect2_cond_preeffect_prob2>100</effect2_cond_preeffect_prob2>
    <effect2_reserved8>1</effect2_reserved8>
    <effect2_reserved9>1000</effect2_reserved9>
    <effect2_reserved10>Fire</effect2_reserved10>
    <effect2_reserved11>100</effect2_reserved11>
    <effect2_critical_prob_mod2>100</effect2_critical_prob_mod2>
    <effect2_hop_type>damage</effect2_hop_type>
    </skill_base_client>


    <skill_base_client><!-- 영역상처내기 -->
    <id>16674</id>
    <name>NRA_BleedLongTA_Nr</name>
    <desc>STR_NRA_BleedLongTA_Nr</desc>
    <desc_long>STR_NRA_BleedLongTA_Nr_DESC</desc_long>
    <desc_abnormal>STR_NRA_BleedLongTA_Nr_DESC_Abnormal</desc_abnormal>
    <type>Magical</type>
    <sub_type>Debuff</sub_type>
    <skill_category>SKILLCTG_NONE</skill_category>
    <skillicon_name>CBT_NPC_P_RA_SpiralArrow_G1.dds</skillicon_name>
    <delay_id>11</delay_id>
    <activation_attribute>Active</activation_attribute>
    <dispel_category>DebuffPhy</dispel_category>
    <target_slot>Debuff</target_slot>
    <hostile_type>Direct</hostile_type>
    <required_sword>1</required_sword>
    <required_mace>1</required_mace>
    <required_dagger>1</required_dagger>
    <required_orb>1</required_orb>
    <required_book>1</required_book>
    <required_2hsword>1</required_2hsword>
    <required_polearm>1</required_polearm>
    <required_staff>1</required_staff>
    <required_bow>1</required_bow>
    <required_chainblade>1</required_chainblade>
    <required_gauntlet>1</required_gauntlet>
    <required_dimensionsword>1</required_dimensionsword>
    <delay_type>0</delay_type>
    <delay_time>0</delay_time>
    <target_maxcount>8</target_maxcount>
    <first_target>Target</first_target>
    <first_target_valid_distance>20</first_target_valid_distance>
    <target_range>Area</target_range>
    <target_range_area_type>fireball</target_range_area_type>
    <target_range_opt1>5</target_range_opt1>
    <target_range_opt3>5</target_range_opt3>
    <target_species_restriction>All</target_species_restriction>
    <target_relation_restriction>Enemy</target_relation_restriction>
    <cancel_rate>35</cancel_rate>
    <obstacle>4</obstacle>
    <casting_delay>2500</casting_delay>
    <motion_name>PointFire</motion_name>
    <cast_fx>m_skill_mshare.close.cast_g</cast_fx>
    <cast_fx_bone>foot</cast_fx_bone>
    <castcancel_fx>cast_cacelFX.cancelfx.cast</castcancel_fx>
    <castcancel_fx_bone>bip01 spine</castcancel_fx_bone>
    <show_weapon>1</show_weapon>
    <fire_fx>m_skill_mshare.close.fire_g</fire_fx>
    <fire_fx_bone>ground</fire_fx_bone>
    <ammo_bone>FX_HIT</ammo_bone>
    <use_arrow>1</use_arrow>
    <ammo_fx>m_skill_mshare.long.ammo_2</ammo_fx>
    <ammo_speed>35</ammo_speed>
    <hit_fx>m_skill_mshare.long.hit</hit_fx>
    <hit_fx_ex1>m_skill_pshare.single.hit_ex</hit_fx_ex1>
    <hit_fx_bone>FX_HIT</hit_fx_bone>
    <interval_hit_fx>sts_bleed.bleed.interval_hit</interval_hit_fx>
    <interval_hit_fx_bone>FX_HIT</interval_hit_fx_bone>
    <cast_fxc>%0.NRA_BleedLongTA_Nr.cast</cast_fxc>
    <fire_fxc>%0.NRA_BleedLongTA_Nr.fire</fire_fxc>
    <ammo_fxc>%0.NRA_BleedLongTA_Nr.ammo</ammo_fxc>
    <hit_fxc>%0.NRA_BleedLongTA_Nr.hit</hit_fxc>
    <effect1_type>SkillATK_Instant</effect1_type>
    <effect1_target_type>Target_Only</effect1_target_type>
    <effect1_reserved1>0</effect1_reserved1>
    <effect1_reserved2>53</effect1_reserved2>
    <effect1_reserved5>-15</effect1_reserved5>
    <effect1_reserved6>100</effect1_reserved6>
    <effect1_reserved11>0</effect1_reserved11>
    <effect1_critical_prob_mod2>100</effect1_critical_prob_mod2>
    <effect1_hop_type>damage</effect1_hop_type>
    <effect2_type>Bleed</effect2_type>
    <effect2_remain1>300</effect2_remain1>
    <effect2_remain2>12100</effect2_remain2>
    <effect2_effectid>20006</effect2_effectid>
    <effect2_checktime>3000</effect2_checktime>
    <effect2_target_type>Target_Only</effect2_target_type>
    <effect2_cond_preeffect>e1</effect2_cond_preeffect>
    <effect2_cond_preeffect_prob1>0</effect2_cond_preeffect_prob1>
    <effect2_cond_preeffect_prob2>100</effect2_cond_preeffect_prob2>
    <effect2_reserved8>1</effect2_reserved8>
    <effect2_reserved9>24</effect2_reserved9>
    <effect2_reserved10>Fire</effect2_reserved10>
    <effect2_reserved11>100</effect2_reserved11>
    <effect2_critical_prob_mod2>100</effect2_critical_prob_mod2>
    <effect2_hop_type>damage</effect2_hop_type>
    </skill_base_client>
  • 관리자 2025.04.26 14:08

    아리라다 님에게 달린 댓글

    혹시나 해서 다시 찾아봤는데 띄어쓰기가 전혀없이 "영역상처내기"네요. 2개 스킬이 있어서 둘다 복붙해드렸습니다.
  • 관리자 2025.04.26 14:11

    일부 스킬은 시전이 없는 스킬이 있을수도있으니 로그를 잘 보시면 찾으실 수 도 있을거에요. 즉시 스킬이 없으면 안나오겠지만, 즉시스킬은 시전이 안뜨니, 로그로밖에 확인이 안되니까요. 재미있는 공략 하시길 바라겠습니다.

  • 돌아온 배짱이 2025.04.26 16:37

    관리자 님에게 달린 댓글

    ㅠㅠ 이거만 봐서는 모르겠어요 속성이 있는건가요 없는건가요
  • 관리자 2025.04.26 16:54

    돌아온 배짱이 님에게 달린 댓글

    <effect2_reserved10>Air</effect2_reserved10>
    <effect2_reserved10>Fire</effect2_reserved10>
    <effect2_reserved10>Fire</effect2_reserved10>
    이렇게..
  • 돌아온 배짱이 2025.04.26 16:55

    관리자 님에게 달린 댓글

    Fire는 불속성 같고

    Air은 먼가영? 바람인가
  • 관리자 2025.04.26 16:59

    돌아온 배짱이 님에게 달린 댓글

    넵 그런것 같습니다. 속성은 총 Water Air Earth Fire Light Dark 이렇게 6가지가 있어요
  • 돌아온 배짱이 2025.04.26 16:59

    관리자 님에게 달린 댓글

    감사합니당.

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